Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention

Maria Gonzales
04 March 2025

Details

Abstract

This study investigates the long-term effects of gamified learning applications on vocabulary retention among adult English learners. Over a 12-month period, participants utilized mobile applications featuring spaced repetition and reward systems. Results demonstrate a 40% increase in retention compared to traditional rote learning methods, though grammatical accuracy showed negligible improvement.

Keywords

Gamification SLA Linguistics

How to Cite

, . (2025). Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention. SeptaLabs International Journal of Applied Science.
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