SYSTEM: ONLINE TARGET: SEPTALABS JOURNAL OF CYBERPUNK TECHNOLOGIES E-ISSN: 2567-7594 TIME: 09:59:40 /// WARNING: HIGH VOLTAGE ///
Logo

SeptaLabs Journal of Cyberpunk Technologies

OVERDRIVE.EXE
SYSTEM MENU
HOME
ABOUT
ROOT >>
:: ROOT > ARCHIVE > VOL 1, NO 2

Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention

Maria Gonzales Department of Linguistics, University of Barcelona
PUBLISHED: 2025-12-14

ABSTRACT_DATA

This study investigates the long-term effects of gamified learning applications on vocabulary retention among adult English learners. Over a 12-month period, participants utilized mobile applications featuring spaced repetition and reward systems. Results demonstrate a 40% increase in retention compared to traditional rote learning methods, though grammatical accuracy showed negligible improvement.