Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention
Keywords:
Gamification, SLA, LinguisticsAbstract
This study investigates the long-term effects of gamified learning applications on vocabulary retention among adult English learners. Over a 12-month period, participants utilized mobile applications featuring spaced repetition and reward systems. Results demonstrate a 40% increase in retention compared to traditional rote learning methods, though grammatical accuracy showed negligible improvement.
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Published
2025-03-04
How to Cite
Gonzales, M. (2025). Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention. SeptaLabs Journal of Information Systems and Technology, 1(2), 37–45. Retrieved from https://journal.septalabs.com/index.php/jtsl/article/view/45
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