Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention

Authors

  • Maria Gonzales Department of Linguistics, University of Barcelona

Keywords:

Gamification, SLA, Linguistics

Abstract

This study investigates the long-term effects of gamified learning applications on vocabulary retention among adult English learners. Over a 12-month period, participants utilized mobile applications featuring spaced repetition and reward systems. Results demonstrate a 40% increase in retention compared to traditional rote learning methods, though grammatical accuracy showed negligible improvement.

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Published

2025-03-04

How to Cite

Gonzales, M. (2025). Gamification in Second Language Acquisition: A Longitudinal Study on Vocabulary Retention. SeptaLabs Journal of Information Systems and Technology, 1(2), 37–45. Retrieved from https://journal.septalabs.com/index.php/jtsl/article/view/45